So, as you most certainly have read Dylan
Meconis’ amazing journal entry about her uneasy relations with comics.
If not, go
read it, I can wait.
It’s a great, revelatory piece. It resonated very much with me and echoed
many of my thoughts. I made a point of dashing off emails to people I thought
would enjoy it. But there is one small point I want to quibble about.
From Dylan’s journal:
I was talking last summer to a well-known speculative fiction writer who happens
to be a patient of my mom’s (…no not that one, the other one). She had
been told that I was a writer and artist, and had a silly comic about vampires.
She asked me if I was working on anything at the moment.
“Well, I’ve got a story,” I replied. “It’s going
to be a big sucker, and it’s a comic, so I dont know if I’ll have
the skills to actually produce it once I finish the script.”
“Then turn it into a prose story!” she cheerfully retorted.
And, yeesh, in a way I wish I could: heaven knows it would be a lot easier.
Where on earth did cartoonists get the idea that writing prose was easier?
Okay, actually, I do know where they get the idea. It’s you, a pencil
and that damn blank piece of paper—traditional or digital or whatever. Or let’s
add an eraser and that hand that just wont come out right. Or that brow, the
cat in the background, or whatever. And it’s important, everything hinges
on it. And there are all those stages of frustration, as you have drawn this
thing a hundred times before, and so on. And the actual writing of a comic takes
so little time in comparison.
But having known, loved and lived with writers, I can attest that a page a day can be a monumental task for them as well. I mean, yes, the physical task of actually typing a page of prose can take only 15 to 45 minutes-so can scrawling out a page of comics. But would you want to show it to anyone? Or, for that matter, read it?
Ive seen writers bang their heads in frustration over a paragraph that they have been wrestling with for the past three hours. The words wont obey them any more. Then there are the rewrites, rewrites, rewrites. Never mind the reviews and feedback of friends and cohorts. Spouses who say, “I know what you are trying to do and it doesn’t work.”
I have heard that James Joyce once said in regards to his story Finnegan’s
Wake, “It took me 16 years to write the damn thing. It better take
you 16 years to read it.”
Which takes me to the other main aspect of prose vs. comics that most cartoonists get hung up on: it takes people longer to read a page of prose than a page of a comic.
This is true, but aren’t we over the whole longer is better mentality?
I mean, it’s really an apples and Studebakers type of comparison. Comics
tell their stories through a whole range of icons and hieroglyphics that can
be more efficient and evocative than the hundreds of words that would be needed
to describe them.
But, okay, let’s look at time sent processing the story. Lets say that
the average pamphlet size comic book takes 15-20 minutes to read. The average
chapter of a book, that would deliver the same amount of story, two hours. Lets
take that as a given.
Now, I’ll wager that the average comic book about the house gets read
3 to 5 times as much as the average book about the house by the same reader
of both. And this isn’t counting the re-perusal of a certain section (which
is often done with a prose book) or the quick re-read when you get the next
issue in the series. Why this is, I couldn’t say. It could be that comics
are more inviting because of the visuals or the fact that because it isn’t
a book, it’s not as daunting on whatever level.
Don’t get me wrong, I love prose, heck I love all forms of storytelling
from books to plays to TV to songs and so on. I wouldn’t chose one over
the other, they all fulfill a need, any can haunt me or skew my thoughts. But
I, like Dylan, have an obvious preference for my own storytelling: comics.
There are many reasons why I don’t think Dicebox would work as
a prose piece. Beyond the desire to play with colors, symbols and shapes, there
is the problem of describing details in an engaging yet unobtrusive way.
One of my main sticking points is Molly’s missing finger. I like the
fact it’s not noticeable to many people for a good long while—and
having known people with missing fingers, I can attest you wont necessarily
notice in real life either (okay both these people were missing pinkies and
had good surgeons, but still). But to do the same in prose would deny readers
a chance to discover it for themselves. I would want it out there at the get-go.
But to describe it right off would make it so important, much more significant
than I would want.
Then there’s Griffen. She’s a scrawny tall woman in her early 40s,
large nosed, flat-chested, with a sharp chin and odd, overly large eyes and
a constant bad hair day. Now, something that commonly happens when people become
enamored of a character in prose is to subtly and gradually make them more attractive
in their imaginations as time goes on. That’s normal, in real life friends
often become more attractive as they become more dear. But it is important that
Griffen is who she is, not grow younger, develop curves and the like. Constantly
reminding readers of a characters physical traits can be annoying and sometimes
down right cheesy. Moreso if you try to be clever about it.
Then there’s the setting. John Aegard, a prose writer of no small worth, commented
on how I was able to easily establish the character of a place in Dicebox,
and how neat it was I could do that without interrupting flow. As he pointed
out, in prose it sometimes takes pages of description that usually stops the
action dead and still doesn’t always get the feeling across. I actually
admire prose authors who can create a sense of place while continuing the story
immensely—even more when they avoid making any one thing very important.
Not that I am too worried about Dylan succumbing to the glamour of prose. As
she has already stated, she is thoroughly in the thrall of her comics muse.
I just hope she doesn’t get too discouraged over the relative levels of
respect the two mediums command. Because I’ve often been told that Dicebox
is a good enough story that it could be a real book.
Update: This entry has under gone some edits. And this is actually just my own ramblings on comics vs. prose, not a manifesto, nor really a direct response to Dylan, just some thoughts sparked from reading her entry.